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Explo

17 Game Reviews

6 w/ Responses

Some of the hitboxes are kinda scuffed, but the humor and artstyle is wonderful.

I might've spent a bit too long in the tutorial.
https://ibb.co/T8XJPsX

Fantastic attempt at adapting madness into a FPS though haha.

This game looks like something you'd see in the background of a movie.
Plays exactly the same.
But somehow has so much charm i finished it completely.
I think.. https://imgur.com/a/uxpWfBA
All the little cutscenes really add to it :p

I walked trough one of the doors and entered the shadow realm.

Good looking demo, but definitely still just a demo.
Can't wait to see how you expand on it

frdy responds:

I appeciate the feedback. Although this demo's pretty terrible as a standalone, I think It's a solid foundation.

Very simple, very cute.

Love the fact you can throw grunts into the marshemllow in the end-screen.

The secret achievement is a nice reference to M:PN.
Just make sure you take a turn left after breaking the simulation and don't walk off into the void like I did.

MotionAnimations responds:

thanks explo my man

Out of all the Madness-Day-2022 games I've played this one feels and plays the best.

The presentation isn't quite there but the gameplay is wonderfully fun.
It turns madness into a dance of bullets, quite literally as any shot will kill you.

One small issue is that enemies can shoot at you before they enter the room,
but you can avoid that by standing in either the top or bottom layer.

I really like this one, great work Sitrex!

Extremely beyond broken.
Shooting trough doorways is just not possible half the time.
If you stand close to a wall your bullets will vanish into the otherplace,
and the AAHW just forgot how to move completely.

But the presentation style is lovely, great job to the artists.

HeavyBro responds:

Hello, thank you for your review. I apologize for the game being broken, I am planning to improve the game after Madness Day celebration.

Best regards

You tried, I give you praise for that, but there's a ton that needs polish/fixing.

The combat is just broken, it's essentially standing under an enemy with a blade until they die or get smart enough to go down to your level, at which point you stand at the top of the screen again until you can damage them without getting hurt.
If your enemies and you could aim your weapons that would help improve it.

The health is also essentially just a long timer between fights.
If you want to stand a chance in the next fight just wait for 2 minutes until your TAC-BAR refills.
Making your TAC-BAR refill on kills and after clearing each room would help fix that.

As a sprinkle of good, it's got a charming style.
That's about all.

Gyrode responds:

Thanks for the constructive feedback! If I have more time, I might update this project. And if I do, I'll definitely do my best to implement your suggestions.

I just tried playing it again in 2022 and within 5 seconds I broke the inventory and placed the shades in my gun slot and the shirt in my shade slot

I probably just have a massive skill issue, but I can't even get past the second level.

I've tried spamming towers,
I've tried using multiple tankmen,
Upgrading towers etc..
Can't get trough.

The artstyle is really nice though, shame I won't be seeing most of it.

BoMToons responds:

Gotta use a bit of strategy. Stack tankmen and cannon towers together. Make sure you use the super move (bottom left corner). This video might help you:
https://www.youtube.com/watch?v=Vz_K_OqJEy8

I do stuff and things just keep happening

Randomized bit array

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